Friday, February 8, 2008

Thing 15 - Gaming

I looked at the Pirates and the Second Life and listened to the interview with the teens. Students benefit from collaborating on a project and planning out virtual areas. Very interesting. I know some libraries have done their library orientation in Second Life. I enjoy doing Sudoko puzzles and jigsaw puzzles online. Role-playing games are definitely popular with students and young adults. We have a Wii in the dorm and it was a popular addition to the dorm environment. With computers games will always be part of the world - simple to complex.

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